Helping users to adopt their care plan to stick until they see results.
TL ; DR
DailyBloom is a 14-week program for people living with IBS (Irritable Bowel Syndrome) designed by Dr. Reddy’s. After launch, patients were leaving before the care could help. Over nine months, I designed the user journey and made it something people came back to every day.
Role
UI/UX Design Consultant
Scope
Reduce abandonment and Improve user engagement rates
Duration
09 Months
Where I came in.
The first version was live with about 300 patients. I was brought in as a UI/UX Design Consultant for one problem: patients leaving before they saw results.
My part
The first day, the wellness tools, breathing, chat and feedback, IBS Talks and BloomYoga
The rewards system: how it works and every screen in it
Support for the development team until each change shipped
The team
The lead UX and CX strategist, who led research and strategy with me
Dr. Reddy’s clinical team, who set the care plan
The development team, who built and shipped every change
The Care Plan
IBS is common, invisible and exhausting.
Irritable bowel syndrome (IBS) is a long-term gut condition. It brings stomach pain, bloating and unpredictable trips to the bathroom, and it often flares up with stress or certain foods.
What helps
Small daily habits: eating the right foods, calming the mind, and steady advice from a nutritionist.
The catch
Those habits only work if you keep them up for weeks, including the days you feel awful.
Where DailyBloom fits
Dr. Reddy’s turned that care into a 14-week program run through an app, the first of its kind in India.
Fourteen weeks, planned by doctors.
Three kinds of care run side by side, with no medicine involved: a low-FODMAP diet (LFD), cognitive behavioural therapy (CBT), and yoga (MBB). Three assessments measure how a patient is doing at the start, the middle and the end.
Learn how your gut works and what sets off your symptoms.
Weeks 2 to 6
Elimination Diet
High-FODMAP foods come off the plate to calm the gut. In the app, this phase is called Gut Cleanse.
Weeks 6 to 10
Reintroduction Diet
Foods come back one group at a time, to find your own triggers.
Weeks 10 to 14
Sustenance Diet
A long-term way of eating built around what your gut handles well.
The plan, inside the app.
Week 0 gets you readyBefore the first assessment, patients book a health test and meet their nutritionist.
Every phase explained up frontPatients see all four phases before they start, and which one they’re in.
The daily work follows the planMeals, exercises and check-ins change with each phase.
The program asks for daily effort from people who often feel too unwell to give it.
What we had to work withinA live app, with patients mid-programA healthcare NDAClinical phases set by doctors
The Problem
The program was live, but patients were leaving before it could help.
About 300 patients were on the first version. Their use was inconsistent: days skipped, meals not logged, and many stopped before fourteen weeks could show results. Feedback kept describing the same feeling: lost.
01
It asked for effort before it gave anything back.
A long, cluttered start with no payoff in sight. People left before a habit could form. See fix 1
02
Every tool lived in its own corner.
Diet, breathing and webinars each sat in a different place, and some were locked. Patients had to remember where everything was. See fix 2
03
Everyone got the same advice.
The same tips for every type of IBS and every lifestyle, so it rarely felt like it was about you. See fix 3
04
Progress was invisible.
A low score and nothing to mark small wins, so motivation faded in the middle weeks. See fix 4
05
Patients didn’t feel heard.
No easy way to tell the care team what was working, or to choose what was shared with them. See fix 5
In one line
DailyBloom gave patients plenty to do, but no clear path through it and no reason to come back tomorrow.
Why it mattered to patients
Stopping meant going back to guessing what to eat and how to cope, on their own.
Why it mattered to Dr. Reddy’s
A care program only works, and can only show that it works, when people finish it.
Process
We asked the people who were leaving.
With the lead UX and CX strategist, we spoke with 90+ DailyBloom patients and read through their feedback in the app. We worked through a double diamond: understand the problem first, then design and test the fix.
How we worked: the double diamond.
Two rounds of opening up and narrowing down. First to understand why patients were leaving, then to find what would bring them back. All of it on a live app, with patients mid-program the whole time.
The problem space
The solution space
DiscoverOpen up
DefineNarrow down
DevelopOpen up
DeliverNarrow down
StartPatients leaving before the results show
The questionHow do we make daily care feel personal and light?
EndFive fixes, shipped
01 · Discover
Listen to the people leaving
Interviews with patients on the program, their feedback in the app, and the 14-week clinical plan.
What came out
Why people were leaving, in their own words.
02 · Define
Find where and why they drop
Sorted what we heard into five findings, and placed each one on the 14 weeks.
What came out
Two weak points, the first day and the middle weeks, and one question to answer.
03 · Develop
Explore, then test
Three ways to bring people back and two ways to show progress, tried as beta versions by 90+ existing patients over several rounds.
What came out
Rewards earned by doing the care, and progress that compares, never ranks.
04 · Deliver
Ship one change at a time
Each fix released to the live app on its own, then tracked through goals, meal logs and check-ins.
Could rewards help, without turning medical care into a game?
Points, badges and streaks are why people keep returning to games and fitness apps. In a care program they can backfire and make serious treatment feel trivial. We explored three directions.
AExplored
Add new game features
A spin-the-wheel and social sharing. Fun, but one more thing to learn, and attention drifts away from the care plan.
BChosen
Reward what patients already do for their health
Logging meals, watching wellness videos, inviting a friend. Nothing new to learn, and every reward moves the treatment forward.
CSet aside
Simple daily rewards
Easy to build, but nothing to carry people through fourteen weeks.
When the reward and the care are the same action, the reward is the treatment.
Develop · Showing progress
Progress that feels earned, never shaming.
A ranked list is the obvious choice. But seeing yourself at #847 on a day you feel unwell is discouraging. So the version that shipped compares you with the group and shows the next step up.
Rejected · A ranked list
#1 Patient A1,240 pts
#2 Patient B1,195 pts
…
#847 You210 pts
Ranking a struggling patient near the bottom discourages them. Illustrative mock.
Shipped · Compared with the group
Awesome! You’re doing better than 60% of other users
How to reach the premium leaderboard →
You see how you’re doing against the group, and how to move up. The badges are DailyBloom’s own: Great Starter, Top Leader and the weekly medal.
Solution
Five problems, five fixes.
Each fix answers the problem with the same number, in the order a patient meets them: day one, every day, and week by week.
Fix 01 · Day one
Something useful in the first minute.
The first version asked for effort first. Now a short test gives every patient their own gut health score, and a plan they can start the same day.
01Meet your IBS buddiesA short video. Skippable.02Take a 60-second testA few quick questions.The moment it clicks03See your scoreIn plain words, with how to improve it.04Get your planMeet your nutritionist.05Start your dayMeals, tools, one small goal.
Fix 02 · Every day: Tools for Life
Help is one tap away on a bad day.
In the first version, three tools sat behind locks until a patient progressed. Now six are open on the home screen from day one.
Before · 3 tools, locked
Three tools, each locked until the patient progressed.
After · 6 tools, open
Zen Box, CogniArt, Journaling, Mood Check-in, Affirmation and Hypnotherapy, all open.
Fix 03 · Made for each patient
A plan that knows which phase you’re in.
A meal plan for your phaseReady before the phase starts, with a grocery list to match.
Today’s tasks, one at a timeBreakfast, lunch and dinner from the plan, each with an alternative.
Fix 03 · Every day: Zen Box breathing
First time, a guide. After that, one tap.
Someone trying a breathing exercise for the first time needs a guide. Someone on day 40 just wants to start. The same feature now has two ways in.
5 steps
The first time: guided, then turned into a habit.
Pick a techniqueFollow the countKeep the rhythmCelebrateSet a reminder
1 tap
Every time after: straight in from home.
A nudge on homeOne tap to start
Fix 04 · Progress you can see
A score that explains itself, at every level.
The same screen at three scores. Each one says what the number means and what to do next, so even a low score never ends in a dead end.
23Quite low, with a next step60Getting there82Pretty good
Fix 04 · Week by week: rewards
Small wins along a 14-week road.
Every reward is earned by doing the care: logging meals, finishing a breathing session, keeping a streak. Opening the app and leaving earns nothing.
Daily goalLog 3 meals today
Weekly badgeKeep a 7-day streak
Phase badgeWeeks 2, 4 and 10
Premium badgeWeek 14, program done
98
scratch cards, one for every day
14
weekly badges, kept in My Rewards
3 + 1
phase badges, and a premium one at the end
Fix 05 · Feeling heard
Patients stay in charge of their story.
Asked before sharingWhen a new nutritionist joins, the patient decides whether their past chats are shared.
A quick check-in after every callThree 1–10 questions, including whether symptoms are improving.
Their words, to their doctorA thank-you note that shows the doctor how far the patient’s score has come.
Also shipped
Learning and moving, in the gaps of the day.
IBS Talks
Short videos on gut healthIn the swipe-through format people already use every day.
One food, one clear answer“Can I eat an apple?” answered in a short video.
BloomYoga
Live classes with a trainerScheduled sessions, joined from the home screen.
An AI coachChecks posture as you move, one cue at a time. Camera access is asked once, with the reason shown.
Inside the app
One app for all fourteen weeks.
Care plans, meals, breathing, therapy sessions, health records, rewards and the Tribe feed, as patients see them every day.
Handoff
Ready to build, one change at a time.
Patients were mid-program the whole time, so each fix went to the development team ready to build, and shipped to the live app on its own.
Screens for every fix
The five fixes, designed for iOS and Android.
The rewards rules
What earns a scratch card, a weekly badge, a phase badge and the premium badge, written down for the team to build.
Support until release
Working with the developers through build and beta testing until each change went live.
What comes next.
Plan for week fifteen
Rewards kept people going during the program. Whether the habits last after the badges stop is the next question to design for.
Keep listening after launch
The 1–10 check-ins after every call tell the team what to fix next, straight from patients.
Impact
More patients did the care, not just opened the app.
2,000+ patients use DailyBloom, and it’s rated 4.9 on Android and 4.8 on the App Store. These numbers come from the live app, after the changes shipped.
The result that mattered most
+72%
More patients reached their care goals
The clearest sign it worked: patients followed through on their plan.
Before
After
+120%
Engagement more than doubled
Patients came back and used the app far more often.
Before
After
High engagement on the app
13,000
coach calls
1,40,000
chat interactions
77,000
meals logged
Gut health and quality of life
57%improvement in the DailyBloom Gut Index in just the first 4 weeks
81%of patients have seen a positive change in their DailyBloom Gut Index
76%of patients have seen a positive impact on their quality of life
Patients said they finally felt supported and motivated, the two things the first version had missed.
Feedback after launch, summarised
Reflections
What DailyBloom taught me.
Nine months of designing for people who often feel unwell changed how I approach every product.
01
Give before you ask.
Patients left when the app asked for effort up front. Showing them their own score in the first minute earned the effort that followed. Now every first-time experience I design gives something back before it asks for anything.
02
Reward the behaviour, not the visit.
Rewards only worked because they were earned by doing the care. If a reward can be won by opening the app and leaving, it teaches the wrong habit.
03
Design for the bad day.
People reach for a health app when they feel worst. Every screen had to work for someone tired and in pain: fewer steps, plain words, and help one tap away.
04
A live product is a conversation.
Shipping one change at a time and testing betas with patients meant every round taught us something. I learned to treat each release as a question, not a final answer.
In health products, the reward should be the treatment.
DailyBloom IBS is shown with names and personal details replaced. Research details remain under NDA.
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